約 4,370,277 件
https://w.atwiki.jp/is01rebuild/pages/55.html
ここでGoogleService系のapkが配布されています。カスタムROMの一種のようですが詳細は不明です・・・ piraterum http //code.google.com/p/piraterum/source/browse/branches/OfficialFroyoSensePirate/system/app/ 2.3.1_r1ではここから必要なサービスをダウンロード、インストールすることでマーケットが使えるようになりました。 現時点ではFlashPlayerやOpenWnnなどが見えないので、インストール時のロケールの問題かもしれません。 -- (RO215IS01) 2011-01-18 13 14 06 こちらでは、本wikiの”gappsを試してみる” に書いた2番目の リンク先の内容でOpenWnn等も検索時にヒットするようになるのですが、 ダウンロードに失敗します。 何が足らないのかまだ追いかけていません^^; 2.3.1_r1では /data の容量問題はでませんか? -- (is01rebuild) 2011-01-18 18 28 25 2.3.1_r1では容量問題は出てません。 代わりに?本Wikiのgappsの手順では、ファイルコピー後再起動した時点で再起動ループに入ってダメでした。 また、apkはインストール手順に入ったところで落ちます・・・(adb installでも同様でした) -- (RO215IS01) 2011-01-18 18 45 07 2.3.1_r1で本wiki手順でFlash Player等がヒットするようになりましたが、ずっとダウンロード中のままです。 -- (fi01) 2011-01-18 19 01 11 RO215IS01さん 了解です。 ダウンロードはpermissionのページの先頭ですが、 わかりにくいので別ページにします。 fi01さん コピー出来ないソフトウェアのダウンロードが出来ないのかもしれません。 ソースをちょっとだけ追ってみたのですが、簡単には分かりませんでした。 しかし、ずっとダウンロード中のままですか。 2.2_r1.3ではダウンロードが中止されるのですが、、、。 微妙に実装が変わっているのかもしれません。 -- (is01rebuild) 2011-01-22 04 24 15
https://w.atwiki.jp/pstudysystem/pages/23.html
ここでは英語以外の言語にPSSを活用する方法を考える。 音声再生パッケージを導入する。 http //www.takke.jp/pss/download.html ここからSpeechPackageをクリックしてダウンロードする。 spack200.lzhをlhaplusなどの解凍ソフトで解凍するとspack200フォルダが現れる。 Setup.Exeをクリックし進んでいけばインストールできる。 中国語の音声再生パッケージを導入する。 必ず SpeechPackage→SpeechPackage ChineseEditionの順で導入する。 http //www.takke.jp/pss/download.html ここからSpeechPackage ChineseEditionをクリックしてダウンロードする。 spackc100.lzhをlhaplusなどの解凍ソフトで解凍するとspackc100フォルダが現れる。 Setup.Exeをクリックし進んでいけばインストールできる。 Microsoft Agentを導入する。 このサイトに行く。 http //www.msagentring.org/setup.aspx MSAgent.exeをインストールする。 アメリカ英語 tv_enua.exe イギリス英語 lhttseng.exe オランダ語lhttsdun.exeとagtx0413.exe フランス語lhttsfrf.exeとagtx040C.exe ドイツ語lhttsged.exeとagtx0407.exe イタリア語lhttsiti.exeとagtx0410.exe 日本語lhttsjpj.exeとagtx0411.exe 韓国語lhttskok.exeとagtx0412.exe ブラジルのポルトガル語lhttsptb.exeとagtx0416.exe ロシア語lhttsrur.exeとagtx0419.exe スペイン語lhttsspe.exeとagtx0C0A.exe ここから好きなキャラクターをダウンロード http //www.msagentring.org/chars.aspx ■17言語分の音声合成エンジンを無料で入手する方法(1/2) ※part07の495氏のレスよりコピペ 手順(0) WinXPの場合は.NET Framework 3.5をインストールしておきます(既にインストールされていれば不要です)。 環境によってはWindows Installerの最新版も必要になります。 手順(1) 以下のURLからMicrosoft Speech Platformランタイムをインストールします。 http //www.microsoft.com/download/en/details.aspx?id=27225 「x64_~」と「x86_~」がありますがOSが64bit版でも「x86_~」をインストールします。 手順(2) 以下のURLから必要な言語の音声を全てインストールします。 http //www.microsoft.com/download/en/details.aspx?id=27224 「MSSpeech_TTS_~」となっている方です(「MSSpeech_SR_~」は音声認識なので不要です)。 手順(3) 「スタート → すべてのプログラム → アクセサリ」にある「コマンドプロンプト」を、 右クリックして「管理者として実行」(WinXPの場合は普通に左クリックで実行)し、 以下のコマンドを打ち込み(またはコピー 貼りつけし)Enterキーを押します。 【32bit版OS】 reg COPY "HKLM\SOFTWARE\Microsoft\Speech Server\v11.0\Voices\Tokens" "HKLM\SOFTWARE\Microsoft\Speech\Voices\Tokens" /s /f 【64bit版OS】 reg COPY "HKLM\SOFTWARE\Wow6432Node\Microsoft\Speech Server\v11.0\Voices\Tokens" "HKLM\SOFTWARE\Wow6432Node\Microsoft\Speech\Voices\Tokens" /s /f ■17言語分の音声合成エンジンを無料で入手する方法(2/2) 補足説明 これでオプション設定の音声再生で選択できる音声エンジンが追加されます(フォーマットは「16kHz 16Bit Mono」です)。 対応OSはWinXP以降です(公式にはVista以降となっています)。 あとから音声を追加した場合は「手順(3)」をもう一度行います。 P-Study SystemがMicrosoft Speech Platformに正式対応した場合には「手順(3)」は不要になります。 英語話者は「ZiraPro(アメリカ英語)」「Helen(アメリカ英語)」「Hazel(イギリス英語)」「Heather(カナダ英語)」 「Hayley(オーストラリア英語)」「Heera(インド英語)」の6人がおり、おすすめはZiraProです。 ただしP-Study Systemの「音声エンジン」欄の長さ不足でZiraProとHelenの判別が困難なため、 アメリカ英語はどちらか片方のみインストールするか、テスト音声を聞いて判別する必要があります。 MSSpeech_TTSについて MSSpeech_TTS_ca-ES_Herena スペインのカタルーニャ語、バレンシア語 MSSpeech_TTS_da-DK_Helle デンマークのデンマーク語 MSSpeech_TTS_de-DE_Hedda ドイツのドイツ語 MSSpeech_TTS_en-AU_Hayley オーストラリア英語 MSSpeech_TTS_en-CA_Heather カナダ英語 MSSpeech_TTS_en-GB_Hazel イギリス英語 MSSpeech_TTS_en-IN_Heera インド英語 MSSpeech_TTS_en-US_Helen アメリカ英語 MSSpeech_TTS_en-US_ZiraPro アメリカ英語 MSSpeech_TTS_es-ES_Helena スペインのスペイン語 MSSpeech_TTS_es-MX_Hilda メキシコのスペイン語 MSSpeech_TTS_fi-FI_Heidi フィンランドのフィンランド語 MSSpeech_TTS_fr-CA_Harmonie カナダのフランス語 MSSpeech_TTS_fr-FR_Hortense フランスのフランス語 MSSpeech_TTS_it-IT_Lucia イタリアのイタリア語 MSSpeech_TTS_ja-JP_Haruka 日本の日本語 MSSpeech_TTS_ko-KR_Heami 韓国の韓国語 MSSpeech_TTS_nb-NO_Hulda ノルウェーのノルウェー語(ブークモール) MSSpeech_TTS_nl-NL_Hanna オランダのオランダ語 MSSpeech_TTS_pl-PL_Paulina ポーランドのポーランド語 MSSpeech_TTS_pt-BR_Heloisa ブラジルのポルトガル語 MSSpeech_TTS_pt-PT_Helia ポルトガルのポルトガル語 MSSpeech_TTS_ru-RU_Elena ロシアのロシア語 MSSpeech_TTS_sv-SE_Hedvig スウェーデンのスウェーデン語 MSSpeech_TTS_zh-CN_HuiHui 中国の中国語 MSSpeech_TTS_zh-HK_HunYee 香港の中国語 MSSpeech_TTS_zh-TW_HanHan 台湾の中国語 191 :名無しさん@英語勉強中:2013/04/18(木) 11 27 54.68 MSSpeech_TTSってヨーロッパ中心主義だよね。 スペインのカタルーニャ語、バレンシア語なんてマイナーな言語がある一方で、アラビア語やヒンディー語がないし。 PSS問題集についても英語以外の問題集が増えたことは評価できるが、やっぱりヨーロッパ中心主義だ。 45 :何語で名無しますか?:2012/12/12(水) 10 30 48.84 ロシア語みたいに非ローマ字表記言語のPDICから 問題作成ウィザードを使って問題集を作ることって不可能なの? 試したけどできなかった。 これができればかなり問題集が充実すると思うんだが。 46 :何語で名無しますか?:2012/12/13(木) 00 41 52.74 問題作成ウィザードは2バイト文字は無理みたいだよ。だからハングルや簡体字は無理みたい。 キリル文字はどっちか分からないけどね。 問題作成ウィザードを使うんじゃなくて、外国語のPDICの辞書ファイルそのものをPSS問題集化して問題の抽出をすれば作れると思う。 163 :名無しさん@英語勉強中:2013/04/13(土) 14 42 51.08 インターネットにおける言語の使用 http //ja.wikipedia.org/wiki/%E3%82%A4%E3%83%B3%E3%82%BF%E3%83%BC%E3%83%8D%E3%83%83%E3%83%88%E3%81%AB%E3%81%8A%E3%81%91%E3%82%8B%E8%A8%80%E8%AA%9E%E3%81%AE%E4%BD%BF%E7%94%A8 ネイティブスピーカーの数が多い言語の一覧 http //ja.wikipedia.org/wiki/%E3%83%8D%E3%82%A4%E3%83%86%E3%82%A3%E3%83%96%E3%82%B9%E3%83%94%E3%83%BC%E3%82%AB%E3%83%BC%E3%81%AE%E6%95%B0%E3%81%8C%E5%A4%9A%E3%81%84%E8%A8%80%E8%AA%9E%E3%81%AE%E4%B8%80%E8%A6%A7 1位 中国語 約13億7000万人 2位 英語 5億3000万人 3位 ヒンディー語 4億9000万人 4位 スペイン語 4億2000万人 5位 アラビア語 2億3000万人 6位 ベンガル語 2億2000万人 7位 ポルトガル語 2億1500万人 8位 ロシア語 1億6000万人 9位 日本語 1億2500万人 10位 ドイツ語 1億0500万人 213 :名無しさん@英語勉強中:2013/04/21(日) 18 02 48.03 母語話者数 1位 中国語 8億7300万人 2位 スペイン語 3億2200万人 3位 英語 3億0900万人 4位 アラビア語 2億0600万人 5位 ヒンディー語 1億8000万人 6位 ポルトガル語 1億7700万人 7位 ベンガル語 1億7100万人 8位 ロシア語 1億4500万人 9位 日本語 1億2200万人 10位 ドイツ語 9500万人 母語話者数と第二言語話者数 1位 中国語 10億5100万人 2位 英語 5億0800万人 3位 アラビア語 4億5200万人 4位 スペイン語 3億8200万人 5位 ヒンディー語 3億0000万人 6位 ロシア語 2億5500万人 7位 ベンガル語 2億1100万人 8位 ポルトガル語 1億9200万人 9位 日本語 1億2300万人 10位 ドイツ語 1億2300万人 214 :名無しさん@英語勉強中:2013/04/21(日) 22 26 35.56 中国語8億って古すぎじゃないか? 215 :名無しさん@英語勉強中:2013/04/22(月) 00 27 14.69 日本語は元々できるし、英語はSVLだけで12000語ある。 それらのうち中国語、スペイン語、ポルトガル語、ドイツ語のPSS問題も少しはある。 使っている人口や経済力を考えると、やっぱり英語以外では中国語のPSS問題集を増やしてほしいね。 217 :名無しさん@英語勉強中:2013/04/22(月) 01 10 46.75 フランス語やイタリア語や韓国語は使っている人口が少ないんだな。 アラビア語やヒンディー語やベンガル語は日本で勉強している人は少ないけど、使っている人口が多いんだな。 中国語は中国語の単語と日本語の意味と発音のピンインの3つが必要だから、問題が作りにくいのかもしれない。 PSSだと問題と解答の2つのシステムだからね。 チェコ語のPDIC https //czechdicjp.jimdo.com/%E8%BE%9E%E6%9B%B8%E3%81%AE%E3%83%80%E3%82%A6%E3%83%B3%E3%83%AD%E3%83%BC%E3%83%89/ タイ語のPDIC http //www.geocities.co.jp/Hollywood/2444/obenkyo.html http //www.vector.co.jp/soft/data/writing/se210511.html アラビア語のPDIC http //arabic-japanese.com/pdic/download.html 名前 コメント
https://w.atwiki.jp/system_daba/pages/44.html
魂魄 妖夢 カードテキスト 《魂魄 妖夢》 コスト:4 タイミング:N 前陣 [A]このユニットは相手のターン中-5/+5となる。 攻撃力6/防御力1 武勲0 統率1 EX 《魂魄 妖夢》 コスト:4 タイミング:N 前陣 直属1 [A]このユニットは相手のターン中-5/+5となる。 攻撃力6/防御力1 武勲0 統率1 コメント 冥界の屋敷、白玉楼にて庭師兼雑務をしている半幽霊の少女。 4コスト帯最大の攻撃力と前陣を持ち、時に8コストをも葬り去る 火力と機動力を保持している。 さらに自分ターンと相手ターンで戦闘能力が異なり、 優秀な壁役としても機能する便利なキャラクターとなっている。 かなり特殊だが賢者の石を使う事で 相手ターン中防御力10というsystem[DA,BA]の中でも 屈指の防御を図る事が可能。 これは兵士を2人指揮している真なる魔王の攻撃に耐えられる値である。 自ターン中の素の耐久力は1であるため雷光の理力を 相手が保持しているかどうかが最大の問題となる。
https://w.atwiki.jp/bcc2528/pages/43.html
Psi0 "レベル1しんけいようりょう レベル1のちょうのうりょくの\nくんれんにひつようです。 PSIポイントのさいだいちを2\nじょうしょうさせます。\nすべてのレベル1ののうりょく\nはしようごとにPSIポイントを\n1しょうひします。" Psi1 "Psycho-reflective Screen すべてのせんとうダメージを 15%おさえる。\n こうかじかん 20びょう + PSIごとに30びょう" Psi2 "Neuro-reflex Dampening すべてのぶきのはんどうを なくす。\n こうかじかん 1ぷん + PSIごとに20びょう" Psi9 "Anti-entropic Field こののうりょくがゆうこうに なっているあいだ、ぶきが こわれなくなり、 じょうたいもわるくならない。 こうかじかん 10びょう + PSIごとに20びょう" Psi3 "Kinetic Redirection ものをあなたにむかって ひきよせる。 こうかじかん PSIごとに 1びょう" Psi4 "Psychogenic Agility あなたのすばやさを 2あげる。 こうかじかん 2ふん + PSIごとに1ぷん" Psi6 "Projected Cryokinesis ねつをうばうたまをはっしゃ する。PSIがたかいほど ダメージがあがる。" Psi5 "Psychogenic Cyber Affinity あなたのきようさを 2あげる。 こうかじかん 2ふん + PSIごとに1ぷん" Psi8 "レベル2しんけいようりょう レベル2のちょうのうりょくの\nくんれんにひつようです。 PSIポイントのさいだいちを4\nじょうしょうさせます。\nすべてのレベル2ののうりょく\nはしようごとにPSIポイントを\n2しょうひします。" Psi11 "Neural Decontamination 放射線からのダメージを80% ふせぐ。 こうかじかん 10びょう + PSIごとに5びょう" Psi12 "Cerebro-stimulated Regeneration ヒットポイントをかいふくする。 かいふくりょう PSIごとに 2ポイント" Psi13 "Psychogenic Strength あなたのきんりょくを 2あげる。 こうかじかん 2ふん + PSIごとに1ぷん" Psi17 "Molecular Duplication いくつかのnanitesを1クリップの 弾薬かハイポにコピーする。 せいこうりつ 30% + PSIごとに10%" Psi14 "Recursive Psionic Amplification あなたのPsionicsを2あげる。 こののうりょくのあいだは PSIポイントのコストが2ばいに なる。 こうかじかん 10びょう + PSIごとに10びょう" Psi18 "Electron Cascade ぶきやアイテムをじゅうでん する。 じゅうでんりょう \nPSIごとに20%、 メンテナンススキルのさいだいち までかのう。" Psi15 "Localized Pyrokinesis あなたのまわりのはんけい 5フィートいないのすべての クリーチャーへダメージをあたえる。 PSIがたかいほどダメージが あがる。 こうかじかん 15びょう + 8びょう PSIごとに" Psi16 "レベル3しんけいようりょう レベル1のちょうのうりょくの\nくんれんにひつようです。 PSIポイントのさいだいちを6\nじょうしょうさせます。\nすべてのレベル3ののうりょく\nはしようごとにPSIポイントを\n3しょうひします。" Psi19 "Energy Reflection エネルギーダメージへの50% 耐せいをえる。\n こうかじかん PSIごとに 20びょう" Psi20 "Neural Toxin-blocker しんけいどくのダメージ から100%あなたをまもる。 こうかじかん 10びょう + PSIごとに5びょう" Psi21 "Enhanced Motion Sensitivity ちかくにいるすべての クリーチャーのばしょを ひょうじする。\n こうかじかん PSIごとに 30びょう" Psi22 "Projected Pyrokinesis ターゲットにひのたまを はっしゃする。PSIがたかい ほどダメージがあがる。" Psi7 "Remote Electron Tampering はつれいされたけいほうの じかんをみじかくする。\n みじかくするじかん 5びょう + PSIごとに5びょう" Psi10 "Adrenaline Overproduction きんせつぶきのダメージを PSIとおなじにまであげる。 こうかじかん PSIごとに 10びょう" Psi23 "Psionic Hypnogenesis ロボットでないクリーチャーを しずかにさせておとなしく させる。クリーチャーがダメージを うけるとこうかがきれる。 こうかじかん PSIごとに 20びょう" Psi24 "レベル4しんけいようりょう レベル4のちょうのうりょくの\nくんれんにひつようです。 PSIポイントのさいだいちを8\nじょうしょうさせます。\nすべてのレベル4ののうりょく\nはしようごとにPSIポイントを\n4しょうひします。" Psi25 "Photonic Redirection すべてのクリーチャーにたいして あなたのすがたをみえ なくする。ぶきをうつと こうかがきれる。 こうかじかん 5びょう + PSIごとに5びょう" Psi26 "Remote Pattern Detection おんせいログ、インプラント、 ハイポ、弾、nanitesをふくむ やくにたつアイテムのばしょを ひょうじする。 こうかじかん PSIごとに 1ぷん" Psi27 "Electron Suppression ロボットのターゲットをいどう ふのうにする。\n こうかじかん PSIごとに 3びょう" Psi28 "Psychogenic Endurance あなたのじきゅうりょくを 2あげる。\n こうかじかん 2ふん + PSIごとに1ぷん" Psi29 "Molecular Transmutation 弾薬とハイポをnanitesに へんかんする。\n " Psi30 "Remote Circuitry Manipulation ちょうのうりょくをくし してのハックをかのうにする。 PSIのはんぶんのポイント (きりあげ)ハッキングスキルと きようさのステータスとして 使う。さらにnanitesのかわりに PSIポイントを使う。" Psi31 "Cerebro-energetic Extension Psi-Ampをきょうりょくな きんせつぶきにへんか させる。 こうかじかん PSIごとに 10びょう" Psi32 "レベル5しんけいようりょう レベル5のちょうのうりょくの\nくんれんにひつようです。 PSIポイントのさいだいちを10\nじょうしょうさせます。\nすべてのレベル5ののうりょく\nはしようごとにPSIポイントを\n5しょうひします。" Psi33 "Advanced Cerebro-stimulated Regeneration ヒットポイントをかいふくする。\n かいふくりょう 5ポイント + PSIごとに5ポイント" Psi34 "Soma Transference ロボットでないクリーチャーから ヒットポイントをすいとり、あなた のヒットポイントについかする。" Psi35 "Instantaneous Quantum Relocation マークしたばしょにテレポート する。マークがないときは げんざいのばしょに マークをせっちする。 マーカーはAlt-Tでけすことが できる。" Psi36 "Imposed Neural Restructuring ロボットでないターゲットに たいして、 にんげんでない クリーチャーをこうげきさせる。 こうかじかん PSIごとに 10びょう,またはにんげんに ダメージをうけるまで" Psi37 "Metacreative Barrier あなたのめのまえにPSIの ちょくせつてきなかべを つくる。 かべのHP 150 + 5をこえたPSIごとに50 こうかじかん 4ふん" Psi38 "External Psionic Detonation PSIによるじらいをつくる。\nロボットにはダメージがなく、 PSIにかびんなクリーチャーには 2ばいのダメージをあたえる。 こうかじかん 4ふん" Psi39 "Psycho-reflective Aura すべてのせんとうダメージを 60%おさえる。 こうかじかん 10びょう + PSIごとに 20びょう" PsiIcon0 "picn00" PsiIcon1 "picn01" PsiIcon2 "picn02" PsiIcon3 "picn04" PsiIcon4 "picn05" PsiIcon5 "picn06" PsiIcon6 "picn07" PsiIcon7 "picn21" PsiIcon8 "picn08" PsiIcon9 "picn03" PsiIcon10 "picn22" PsiIcon11 "picn10" PsiIcon12 "picn11" PsiIcon13 "picn12" PsiIcon14 "picn13" PsiIcon15 "picn15" PsiIcon16 "picn16" PsiIcon17 "picn09" PsiIcon18 "picn14" PsiIcon19 "picn17" PsiIcon20 "picn18" PsiIcon21 "picn19" PsiIcon22 "picn20" PsiIcon23 "picn23" PsiIcon24 "picn24" PsiIcon25 "picn25" PsiIcon26 "picn26" PsiIcon27 "picn27" PsiIcon28 "picn28" PsiIcon29 "picn29" PsiIcon30 "picn30" PsiIcon31 "picn31" PsiIcon32 "picn32" PsiIcon33 "picn33" PsiIcon34 "picn34" PsiIcon35 "picn35" PsiIcon36 "picn36" PsiIcon37 "picn37" PsiIcon38 "picn38" PsiIcon39 "picn39" BuyText0 "これらのボタンでかくとく したいPSIのくんれんの レベルをえらびます。" BuyText2 "あなたが 使うことの できる サイバーモジュールのかずを ひょうじします。" BuyText3 "これらのボタンでこべつの とくせいのMFDを ひょうじします。" AmpText0 "これらのボタンでちがう レベルのPSIくんれんを きりかえます。" PsiShort0 "This is a bug" PsiShort1 "Psi Shield" PsiShort2 "Reflex" PsiShort9 "Anti-Entropy" PsiShort3 "Psi Pull" PsiShort4 "Agility" PsiShort5 "Cyber" PsiShort6 "Cryokinesis" PsiShort8 "This is a bug" PsiShort17 "Duplicate" PsiShort11 "Rad Shield" PsiShort12 "Regenerate" PsiShort13 "Strength" PsiShort14 "Recursive Psi" PsiShort18 "Electron" PsiShort15 "Pyro Field" PsiShort16 "This is a bug" PsiShort19 "Reflect" PsiShort20 "Toxin Sheld" PsiShort21 "Sense Motion" PsiShort22 "Pyrokinesis" PsiShort7 "Stop Alarm" PsiShort10 "Adrenaline" PsiShort23 "Hypnosis" PsiShort24 "This is a bug" PsiShort25 "Invisibility" PsiShort26 "Detect Items" PsiShort27 "Suppression" PsiShort28 "Endurance" PsiShort29 "Transmute" PsiShort30 "Psi Hack" PsiShort31 "Psi Weapon" PsiShort32 "This is a bug" PsiShort33 "Adv. Regen" PsiShort34 "Transfer" PsiShort35 "Relocation" PsiShort36 "Restructure" PsiShort37 "Barrier" PsiShort38 "Detonation" PsiShort39 "Aura"
https://w.atwiki.jp/hiroyuki12/pages/75.html
Name eqonomize Version 0.5 Release 1 Summary Eqonomize! Summary(ja) Eqonomize! License GPL Group System Applications/Accessories URL http //eqonomize.sourceforge.net/ Source0 %{name}-%{version}.tar.gz BuildRoot %{_tmppath}/%{name}-%{version}-root BuildRequires kdelibs-devel, XOrg-devel, libzvt-devel, arts-devel, libjpeg-devel, libidn-devel #Vendor Project Vine #Distribution Vine Linux Packager hiroyuki hiroyuki12@gmail.com %description Eqonomize! %description -l ja Eqonomize! %prep %setup -q %build %configure --prefix=%{_prefix} make %install rm -rf $RPM_BUILD_ROOT make install DESTDIR=$RPM_BUILD_ROOT %clean rm -rf $RPM_BUILD_ROOT %post -p /sbin/ldconfig %postun -p /sbin/ldconfig %files %defattr(-,root,root,-) %{_bindir}/* %{_datadir}/apps/eqonomize/* %{_datadir}/doc/HTML/en/eqonomize/* %{_datadir}/icons/hicolor/*/apps/* %{_datadir}/icons/hicolor/*/mimetypes/* %{_datadir}/locale/*/LC_MESSAGES/* %{_datadir}/mimelnk/application/* %{_datadir}/applications/kde/* %changelog * Sat Oct 06 2007 hiroyuki hiroyuki12@gmail.com 0.5-1 - 1st Release. # end of file
https://w.atwiki.jp/civilization/pages/2558.html
1へ The Hagia Sophia(アヤ・ソフィア)[#p9342527] Chichen Itza(チチェン・イツァー)[#l87ac388] The Sistine Chapel(システィナ礼拝堂)[#n8919efa] The Spiral Minaret(マルウィヤ・ミナレット)[#e1701a07] Notre Dame(ノートルダム大聖堂)[#kbd87cca] The University of Sankore(サンコレ大学) (Warlords) [#idbeb7cc] The Taj Mahal(タージ・マハル)[#e420b7d9] The Kremlin(クレムリン宮殿)[#r0d354f7] The Eiffel Tower(エッフェル塔)[#n9c594e8] The Statue of Liberty(自由の女神)[#z7e1f29c] Broadway(ブロードウェイ)[#y14a566c] Rock N Roll(ロックンロール)[#ff5c80a5] Hollywood(ハリウッド)[#a46355ec] The Hagia Sophia(アヤ・ソフィア)[#p9342527] #ref error :ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 (Hagia Sophia); The Hagia Sophia(アヤ・ソフィア)はあなたのWorkers(労働者)のImprovements(地形改善)の建設を加速します。また、建設された都市でのGreat Engineer(偉大な技術者)の誕生確率を増大させます。 ~※Steam Power(蒸気機関)により時代遅れにされます。 The Hagia Sophia causes your workers to build improvements much faster, and it increases the odds of its city generating a Great Engineer.The Hagia Sophia, or "Church of the Holy Wisdom," was constructed in 530 AD as a Greek Orthodox church. Standing in Istanbul (originally Constantinople), Turkey, it is a beautiful and ornate structure, built of stone and marble, and topped by a golden dome measuring over 100 feet in diameter. An extremely difficult engineering challenge for the time, the dome has collapsed several times during its existence. Four graceful towers stand at the corners of the building. ~The interior of the Hagia Sophia is a marvelous space of columns and arches extending up to the dome, which appears almost to float atop the building. The interior was sheathed in colored marble and golden mosaics depicting biblical scenes and images of Christian saints. ~In 1453 Constantinople was captured by the Ottoman Turks, and the Hagia Sophia was converted into a mosque. Human images are not welcome in mosques, and many of the mosaics were covered with plaster. ~In 1934, Turkish President Kemal Ataturk turned the building into a museum. In recent years some restoration work has been done on the Hagia Sophia, and a few of the mosaics have been uncovered. Despite the ravages of time, the Hagia Sophia remains universally acknowledged as one of the most beautiful buildings in the world. ; Chichen Itza(チチェン・イツァー)[#l87ac388] #ref error :ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 (Chichen Itza); Chichen Itza(チチェン・イツァー)はあなたの全ての都市の防御力を25%増加させます。また、建設された都市でのGreat Prophet(偉大な預言者)の誕生確率を増大させます。 ~※Rifling(施条)により時代遅れにされます。 The Chichen Itza increases all cities defenses by 25%. It improves the odds of its city generating a Great Prophet.Chichen Itza is an extraordinary city of stone built in the Yucatan, Mexico. Some of the oldest buildings and pyramids date back to 1500 years ago and are of Toltec and Mayan origin. ~Chichen Itza consists of buildings, temples and courtyards of stone. A large "pok tap ok" or ceremonial ball court stands off to one side. (Ceremonial ball is that most interesting of games in which two sides seek to pass the ball through hoops at each end of the court. The captain of the winning team was then beheaded as a sacrifice to the gods.) Though the city is much ravaged by time (and looters), there still remain many beautiful stone carvings and statues. ~At the center of the city stands the mighty stepped pyramid of Kukulcan, also known as "El Castillo." Constructed around the 13th century, El Castillo is approximately 180 feet square at the base and 78 feet in height. As was the Mayan practice, Kukulcan was constructed atop an older and smaller pyramid. ~Chichen Itza was a thriving city until the 13th century, when revolt and civil war broke out among the Mayans, at which point the city went into a steep decline from which it never recovered. The center of the city was largely abandoned and in ruins by the time of the Spanish Conquest of the Yucatan in the 16th century. ; The Sistine Chapel(システィナ礼拝堂)[#n8919efa] #ref error :ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 (Sistine Chapel); The Sistine Chapel(システィナ礼拝堂)によりあなたの全ての都市のあらゆる専門家が文化も生産するようになります。The Sistine Chapel(システィナ礼拝堂)は非常に高いCultural value(文化)を持っており、また建設された都市でのGreat Artist(偉大な芸術家)の誕生確率を増大させます。 The Sistine Chapel causes each specialist in every city to generate culture. The Sistine Chapel has a very high cultural value, and it increases its city s odds of generating a Great Artist.The beauty of Rome s Sistine Chapel has long served as a testament to the mixture of strong religious beliefs and the love of art shared by the people of Renaissance Europe. Michelangelo devoted four years to painting the mural that adorns the ceiling, a work depicting events in the book of Genesis and other Biblical stories. Few visitors to the Sistine Chapel have failed to be moved by the artist s dedication to his subject, or his feeling for the nature of human struggle, suffering, and spiritual triumph. ; The Spiral Minaret(マルウィヤ・ミナレット)[#e1701a07] #ref error :ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 (Spiral Minaret); あなたの文明がstate religion(国教)を定めている場合、The Spiral Minaret(マルウィヤ・ミナレット)はその宗教の全てのbuildings(建物)について、あなたの文明へのgold(お金)を産出させます。また、建設された都市でのGreat Prophet(偉大な預言者)の誕生確率を増大させます。 ~※Computers(コンピュータ)により時代遅れにされます。 If you have a state religion, the Spiral Minaret causes all of that religion s buildings to generate gold for your civilizatiion. It increases its city s chances of generating a Great Prophet.The Spiral Minaret is a massive brick and clay structure adjacent to the Mosque of al-Mutawakkil in Samarra, Iraq. The mosque was constructed in 852 AD, and at the time was the largest mosque in the world. ~A remarkable triumph of ancient engineering, the minaret is a circular tower 170 feet in height. A spiral exterior staircase extends up the tower to the platform where the "muezzin" called the people to prayer. It is said that the caliph al-Mutawakkil once rode up the stairs on a white Egyptian donkey. ~An imposing yet magnificent building, the Spiral Minaret still stands today, calling the people of Samarra to prayer at the Mosque of al-Mutawakkil. The more courageous visitors can climb the staircase to the top of the minaret, which appears to lack an outside guardrail. ; Notre Dame(ノートルダム大聖堂)[#kbd87cca] #ref error :ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 (Notre Dame); Notre Dame(ノートルダム大聖堂)は建設された都市と同じ大陸にあるあなたの全ての都市のhappiness(幸福)を増大させます。また、建設された都市でのGreat Artist(偉大な芸術家)の誕生確率を増大させます。 Notre Dame increases the happiness of all of your cities built on the same continent. It increases its city s chances of generating a Great Artist.Notre Dame is a mighty cathedral standing on the "Ile de la Citie," an island in the Seine River in Paris, France. Built on the site of an older church, which was in turn built on the site of a Roman temple to Jupiter, Notre Dame is a magnificent example of gothic architecture and one of the greatest buildings standing. Construction of Notre Dame began in 1163 and took almost two centuries to complete. ~Notre Dame is a massive stone building of square towers, flying buttresses, and tall spires. The exterior of the building is decorated with delicate ribbons of arches and statues of saints and kings. The roofline of the building is festooned with gargoyles. The interior of the cathedral is a long, narrow space with columns lining each side, supporting two beautiful raised galleries. Brilliant stained glass windows shine gently down on the main altar, which contains a beautiful statue of the Virgin Mary, the cathedral s patron, holding the body of Jesus. ~The cathedral has suffered many periods of neglect over the years. During the French Revolution, many of Notre Dame s treasures were stolen and the building was used as a warehouse. In the early 1800s, the cathedral was in such a state of disrepair that the city planners contemplated tearing it down. In fact, Victor Hugo wrote "The Hunchback of Notre Dame" in part to raise awareness of the cathedral s plight. In 1871, during the short-lived Paris Commune, Notre Dame was almost set on fire. ~Fortunately the cathedral survived it all, and has now been largely restored to its original grandeur. ; The University of Sankore(サンコレ大学) (Warlords) [#idbeb7cc] #ref error :ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 (The University of Sankore); 国教を有している場合、The University of Sankore(サンコレ大学)によって、あなたの文明のその宗教関連の施設全ては、研究ポイントを生み出すようになります。 If you have a state religion, the University of Sankore causes all of that religion s buildings to generate research for your civilization.The University of Sankore was located in the city of Timbuktu during the height of the Empire of Mali. Founded in the late tenth century AD, the main building was located in Sankore Mosque, a spectacular pyramid-shaped work of architecture. During the sixteenth century AD, the University of Sankore stood at the heart of a great Islamic center of learning. Scholars traveled across the Islamic world from as far away as India and Persia to visit the famed school. ~The organization of the University of Sankore was very different from that of medieval European universities. It had no central administration, student registers, or prescribed courses of study instead, it was composed of many entirely independent colleges, each run by a single "imam" (scholar). Students associated themselves with an imam (rather than with a subject or department) and instruction was often carried out on an individual basis. Anyone could establish a college if he so wished; not surprisingly, the quality of the different schools was said to be very uneven. ~Courses took place in the open courtyards of mosques or in private homes. The primary focus of the university was study of the Qur an, although some imams gave lessons in history, astronomy, and logic. Scholars were encouraged to write their own books because it was profitable to do so - in the Islamic world at that time, books commanded a much higher price than gold or slaves. Among the most famous scholars at the University of Sankore was Ahmed Baba, a highly-distinguished historian quoted often in Islamic scholarship. ~Unfortunately, the best scholars left the school during the Moroccan invasion of Mali in the 1590s and did not return later. Sankore was never able to recover its former glory. ; The Taj Mahal(タージ・マハル)[#e420b7d9] #ref error :ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 (Taj Mahal); The Taj Mahal(タージ・マハル)を建設するとあなたの文明はただちにGolden Age(黄金期)に突入します。また、建設された都市でのGreat Artist(偉大な芸術家)の誕生確率を増大させます。 Building the Taj Mahal begins an immediate Golden Age for your civilization. It increases its city s odds of generating a Great Artist.The Taj Mahal stands in Agra, India. It was constructed in the mid-16th century at the orders of the Mughal Emperor Shah Jahan, as a mausoleum for his wife. ~Acknowledged as one of the most beautiful structures in the world, the Taj Mahal is constructed of rare and brilliant materials imported from across India and Asia - it is said that over 1000 elephants were employed to carry the sandstone, marble, jade, turquoise, sapphires, and other materials used in its construction. ~The Taj Mahal complex covers an area of approximately 1000 feet by 1900 feet and consists of a gateway, garden, mausoleum, mosque, and guest house. The first three buildings are clad in white marble and covered with geometric patterns, while the mosque and guesthouse are built of brilliant red sandstone. The buildings are topped with magnificent onion-shaped domes and minarets. ~Experts have debated about what makes the Taj Mahal unique and beautiful. Some suggest that it lies in the structures marvelous proportions and symmetry, while others argue in favor of the way that the marble buildings interact with the light, giving the Taj Mahal ever-changing character as the sun rises and sets. Still others believe that its inherent beauty lies in its purpose - a man seeking to cast in stone his love for his departed wife. ; The Kremlin(クレムリン宮殿)[#r0d354f7] #ref error :ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 (Kremlin); The Kremlin(クレムリン宮殿)はhurrying production(緊急生産)のコストを低下させます。また、建設された都市でのGreat Engineer(偉大な技術者)の誕生確率を増大させます。 ~※Fiber Optics(繊維光学)により時代遅れにされます。 The Kremlin reduces the cost of hurrying production and it increases its city s chances of generating Great Engineer."Kremlin" is a Russian word which denotes a fortified complex of buildings in the center of a city. It is most often used to refer to the Kremlin in the city of Moscow, a remarkable set of buildings which hold much of the Russian government. The Kremlin sits on a hill overlooking the Moskva River. In one form or the other, fortified structures have been in that location for almost 1000 years. The site was named "Kremlin" in the 14th century. ~The Kremlin is within a triangular, walled area about 68 acres in extent. The walls are of red brick, with pencil-like towers at the corners and entrances. Many of the buildings are painted white with yellow trim and green roofs that look quite cheerful from a distance. The Cathedral of the Dormition, constructed in the 1470s, is the oldest building in the complex. Two other cathedrals lie within its walls, as do a surprising number of palaces, the Kremlin Palace being the largest. ~The Kremlin has seen many great figures rise and fall within its walls. Ivan the Terrible built the Palace of Facets in the Kremlin. In the Great Patriotic War (WWII), Josef Stalin drove the German invaders from the gates of Moscow - perhaps the greatest service that any Russian ruler has ever performed for his country. (It was also here that Stalin planned the systematic extermination of millions of his own people.) It was here that Mikhail Gorbachev oversaw the dissolution of the Soviet Union. Today, the Kremlin holds the government of the Russian Federation. ~To whatever use it might be put in the future, the Kremlin will always stand as a mighty monument to Russia s past - for it has seen the best and the worst of that great nation. ; The Eiffel Tower(エッフェル塔)[#n9c594e8] #ref error :ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 (Eiffel Tower); The Eiffel Tower(エッフェル塔)はあなたの全ての都市に無料でBroadcast Tower(放送塔)を建設します。また、建設された都市でのGreat Merchantの誕生確率を増大させます。 The Eiffel Tower puts a free Broadcast Tower in every city. Its city has an improved chance of generating a Great Merchant.The Eiffel Tower is one of the world s most famous landmarks. Built for the Universal Exposition of 1889, the tower rises 984 feet above Paris Champ de Mars, near the Seine River. Structural engineer Alexandre Gustave Eiffel built the tower at a cost of more than $1 million to demonstrate how steel and iron could be utilized in the construction of extremely tall buildings. The tallest building in the world when it was originally completed, the Eiffel Tower drew crowds of awestruck observers from around the world. Today, it remains one of Paris leading tourist attractions. ; The Statue of Liberty(自由の女神)[#z7e1f29c] #ref error :ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 (Statue of Liberty); The Statue of Liberty(自由の女神)はあなたの文明の全ての都市に無料で1人のspecialist(専門家)を与えます。また、建設された都市でのGreat Engineer(偉大な技術者)の誕生確率を大きく増大させます。 The Statue of Liberty gives all cities in your civilization one free specialist. It increases its city s chances of generating a Great Engineer.The Statue of Liberty is one of the largest statues in the world. Measuring over 300 feet tall from the base of its pedestal, the statue is constructed of copper plating over an iron framework and weighs over 250 metric tons. Designed by French sculptor Frederic Bartholdi, the statue, with her upraised torch and the broken chains of tyranny at her feet, was presented to the United States by the French government in 1886 to commemorate 100 years of American independence. The statue itself, Liberty Island, and nearby Ellis Island became a national monument in 1924. For more than a century, the Statue of Liberty has stood at the mouth of the New York harbor. Often the first sight seen by immigrants arriving in America, Lady Liberty symbolizes the ideals of freedom upon which the United States was founded. ; Broadway(ブロードウェイ)[#y14a566c] #ref error :ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 (Broadway); Broadway(ブロードウェイ)はあなたの文明に5個のHit Musicals(ヒットミュージカル)の資源(これはhappiness(幸福)を供給します)をもたらします。また、建設された都市でのGreat Artist(偉大な芸術家)の誕生確率を増大させます。 Broadway provides your civilization with five Hit Musicals resources (which provide happiness). It increases the odds that its city will generate a Great Artist.Broadway is the name of a wide street that cuts through the center of New York City, New York. It has also come to refer to the New York theatre district which straddles Broadway near Times Square in the middle of the city. Over the years, approximately 200 theatres have been built on or around Broadway, some going on to spectacular success, others failing within months. ~The first recorded professional theatrical performance held in New York occurred in 1732. The play was a comedy titled "The Recruiting Officer." The play was performed in an improvised space; unfortunately, the exact location of the performance has been lost. New York s first known theatre was opened in 1750; the Theatre on Nassau Street held about 280 people. The theatre lasted about four years before being torn down and replaced by a church. ~At present there are over forty theatres in operation. These theatres offer a selection of dramas, comedies and musicals, with musicals being in vogue at present. The competition is extremely tough, and many shows fail within weeks of opening. Clearly, Broadway is one of the two centers of American performance arts - with Hollywood, of course, being the other. ; Rock N Roll(ロックンロール)[#ff5c80a5] #ref error :ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 (Rock N Roll); Rock-n-Roll(ロックンロール)はあなたの文明に5個のHit Singles(ヒットシングル)の資源(これはhappiness(幸福)を供給します)をもたらします。また、建設された都市でのGreat Artist(偉大な芸術家)の誕生確率を増大させます。 Rock-n-Roll provides your civilization with five Hit Singles resources (which provide happiness). It increases the odds that its city will create a Great Artist.Elvis Presley, "The King", played a new beat that people called Rock-n-Roll. It quickly became a worldwide sensation. Elvis home was called "Graceland" and was purchased by Presley in 1957. Presley died in 1977; the 14-acre estate was turned into a museum five years later. Presley, his parents, grandmother, and stillborn twin brother are buried on the grounds. ~Today Graceland stands as a remarkable testament to a man who achieved almost mythological status in American culture. Therein one can see glimpses of the young Elvis - the brilliant jeans-clad rebel who "sang like a black man," the man who seduced American teens from the clutches of British rockers and frightened parents everywhere. ~Overlaying these faint images is the picture of what Elvis became the jaded overweight man, singing in Las Vegas in a white sequined jumpsuit, dodging underwear thrown by middle-aged housewives, shaking hands with Richard Nixon, and finally dying of his excesses. ~Today, Elvis is still beloved by millions, many of whom refuse to believe that he died. Despite this, they flock to the mansion by the thousands to lay flowers at his gravesite. ; Hollywood(ハリウッド)[#a46355ec] #ref error :ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 (Hollywood); Hollywood(ハリウッド)はあなたの文明に5個のHit Movies(ヒットムービー)の資源(これはhappiness(幸福)を供給します)をもたらします。また、建設された都市でのGreat Artist(偉大な芸術家)の誕生確率を増大させます。 Hollywood is a neighborhood in Los Angeles, California. Hollywood is also the center of the American film industry, making it perhaps the most potent center of cultural influence seen since Paris dominated the world of fashion, arts, and literature in the 18th and 19th centuries. Hollywood owes its existence to two important features first, the weather is mild and pleasant for most of the year; and second, because of its distance from New Jersey. ~New Jersey was the first film center in the United States, owing to the simple fact that Thomas Edison lived in New Jersey and he held many patents regarding the new technology. He and other early film producers formed a powerful monopoly on the East Coast, where they spent much time and effort trying to stamp out the many small independent producers. To evade Edison and his lawyers, a number of these businesses relocated to Hollywood, Los Angeles, where they were to shortly put Edison and his cronies out of business. ~The period of 1927 to 1948 was the "Golden Age of Hollywood." Five major studios dominated the industry. The studios created the "star system," in which they heavily promoted their actors and actresses, making them household names while keeping them in ironclad contracts. The system was eventually broken when the actors began refusing to sign the contracts and instead created their own production companies. During this period Hollywood produced hundreds of movies, some-of which were great, many more of which were mediocre or worse. ~While Hollywood
https://w.atwiki.jp/hiroyuki12/pages/57.html
Name smplayer Version 0.5.21 Release 1 Summary A great front-end for MPlayer Summary(ja) smplayer License GPL Group System Applications/Multimedia URL http //smplayer.sourceforge.net/en/index.php Source0 %{name}-%{version}.tar.gz BuildRoot %{_tmppath}/%{name}-%{version}-root BuildRequires qt-devel, XOrg-libs, XOrg-devel #Vendor Project Vine #Distribution Vine Linux Packager hiroyuki hiroyuki12@gmail.com %description SMPlayer intends to be a complete front-end for MPlayer, from basic features like playing videos, DVDs, and VCDs to more advanced features like support for Mplayer filters and more. One of the main features is the ability to remember the state of a played file, so when you play it later it will resume at the same point and with the same settings. smplayer is developed with the Qt toolkit, so it s multi-platform. %description -l ja smplayer %prep %setup -q %build make %install rm -rf $RPM_BUILD_ROOT make install DESTDIR=$RPM_BUILD_ROOT %clean rm -rf $RPM_BUILD_ROOT %files %defattr(-,root,root,-) %{_prefix}/local/bin/* %{_prefix}/local/share/applications/* %{_prefix}/local/share/doc/packages/smplayer/* %{_prefix}/local/share/icons/hicolor/*/apps/* %{_prefix}/local/share/smplayer/* %{_prefix}/local/share/smplayer/shortcuts/* %{_prefix}/local/share/smplayer/translations/* %changelog * Sun Sep 30 2007 hiroyuki hiroyuki12@gmail.com 0.5.21-1 - 1st Release. # end of file
https://w.atwiki.jp/takeone/pages/125.html
基本的には以下の通り Build system setup Build system usage 注意しないといけないのは、開発者はソースをいじることに集中するので、利用者の利便性を高めるような作業はしたがらないということ なので、最新版のsnapshotでは、依存関係のリンク切れなんかもよく起こる そういう場合は自分で手を加えなければならない 過去バージョンのアップデートを取得してビルド openwrtでは、各メジャーリリース、例えば19.07などの過去バージョンもメインテナンスが続いていてる これらのbranchに移動すると、そのバージョンのアップデートを取得してビルドすることもできる branch一覧 git branch -a branchの移動 git checkout v19.07 作業前のクリーンナップ make distclean tag コミットには固有のハッシュ値があるが、そのコミットの時点に、区切りとして分かりやすい名前を付けることができる。tagとはそんな感じのもの openwrtではマイナーリリースにタグが付いている git tag で確認できる git checkout tag 移動はbranchの場合と同じ OpenWrtのtagはリリースごとにつけられているので、tagをcheckoutすると、各リリースのsdk環境と同じ時点に移動することになる make menuconfig 機種用の設定は、最新のreleaseのconfig.buildinfoを持ってくれば楽 make sdkと同じ OpenWrtで無線アクセスポイントへ戻る
https://w.atwiki.jp/savage2/pages/44.html
Version 1.5.1 FREE CONTENT UPDATE2 (Version 1.5.0) VERSION 1.4.8.1 VERSION 1.4.8 VERSION 1.4.5 to 1.4.7 VERSION 1.4.4 VERSION 1.4.3 VERSION 1.4.2 VERSION 1.4.1 FREE CONTENT UPDATE (VERSION 1.4) 古いのはこちら UpDate情報2 Version 1.5.1 Fixes Fixed Hunter jump attack causing issues if the attack button is spammed Fixed Maliken exploit causing invincibility Fixed items disappearing caused by selling a race-specific item after a team switch Fixed Maliken summon effect (first part, the fire) cutting off early Dodge is no longer usable with Sacrifice active Maliken items no longer provide their effect when disabled Fixed a server crash and a few misc. minor issues Attempting to host multiple local games now always connects to the proper server Race-specific items are now properly sold when switching teams Fixed a bug allowing a player to move while Hunter s sleep is in progress Ejecting from siege no longer causes the player to lose his items Heavy armor items now properly reduce speed by 10% Fixed server-wide lag caused by a player crashing (One cause of it at least) Fixed loadout not properly showing "ammo" counts for item stacks Fixed spawn placement for Maliken placing him on top of structures Made it easier for the commander to focus on a unit by double clicking his portrait Selecting the build skill now properly deselects what you had previously selected, so it s no longer possible to accidentally have overlapping gadgets while trying to build Deselecting the build skill now properly takes you out of build mode Deactivating build now properly returns you to your melee weapon The pet menu will no longer be enabled unless you have a pet The officer menu will no longer be enabled unless you are the officer Fixed crashes with some replays from pre-1.5.0, there are still some issues to work out in this regard Switching to commander will no longer cause you to lose your items Reworked unit change placement code so that ejecting from a siege unit will no longer place you on top of a prop, and Maliken cannot spawn on top of buildings Spawning as Malphas during warmup will no longer cause the global weather effect or music change Players using Recall no longer leave an attackable body behind while in the spawn screen Fixed several issues with channelling spells (Sleep, Health/Mana Chant) Fixed an issue with cooldowns occasionally showing improperly on the client Fixed the taunt key hiding other animations Fixed gold mine raid bonus being given to the wrong team Fixed an issue with Blade Frenzy displaying NAME instead of Blade Frenzy in kill messages Dodge can no longer be used while the user is not idle Balance Changes Malphas soul cost back up to 20 Maliken health regeneration changed from -1.5 to -1.7 Maliken health increased from 900 to 1300 Maliken type set to Hellbourne, he can no longer be targetted by most spells and abilities Maliken soul cost has been increased to 15 Maliken s lightning mode bounces reduced from 3 to 2 (It now hits the initial target and 2 extras, instead of 3 extras) Maliken s melee modes now proc 20% of the time with Blade Frenzy, down from 25% Maliken now heals 100hp per soul earned, up from 50hp Maliken s blade throw now costs mana to activate Maliken s maximum mana has been increased from 250 to 275 Maliken s high armor state duration has been increased from 30 seconds to 40 seconds Blade Frenzy hit damage from 35 to 30 Blade Frenzy cooldown from 25 seconds to 35 seconds Blade Frenzy mana cost increased from 100 to 125 Maliken s push back mana cost reduced from 50 to 25 Maliken mana regeneration reduced from 3 to 2.5 All gold earned by Maliken now goes to the team All Maliken items have had their cost reduced by 25% Hunter s melee modes now disable mana regeneration and have a small mana cost per second Hunter s Glide damage reduced to 30, cooldown increased Hunter s Frenzy and Venomous are no longer dispellable FREE CONTENT UPDATE2 (Version 1.5.0) Fixes Fixed an issue causing melee attacks with certain units to miss on very rare occasions at certain distances Fixed a bug with siege aiming behind them if a blocker is behind the unit The Sleep animation now properly ends when the player ends Sleep early Fixed taunts, they are now visible by all players Fixed the "morning" crash Fixed an issue causing D3DDRIVER_INTERNALERRORs and crashes in certain situations Fixed an issue causing a loss of textures in the map editor Characters will no longer turn with the camera when immobile (such as with Hunter s Sleep) Linux Version Improve updater/uninstaller interaction OpenGL Renderer Fix a number of issues when run on an ATI video card Changes/Additions Added some new "anti-hack" features Reduced overall RAM use Added some optimizations to the renderer Losing a prerequisite after purchasing a consumable item will no longer disable that item Prerequisites for items now display in the loadout screen Pressing "Y" while in-game will display an overlay that allows you to view your skills The player backpack now shows up on the death screen All spells/skill will now display as red when they are in cool down The item store is now sorted more appropriately Spawn portals now have 120s lifetime and 75s cooldown All cooldowns are now global, switching units will not cause them to finish Kill streak notifications Dodge system now in place. Double tap A,S, or D to perform a dodge in that direction. Shaman and chaplain have had their main healing spells reduced to 6 seconds cool down, slight mana cost reduction Slight armor decrease on chaplain and shaman Gold and EXP for healing lowered Three new maps, Ancient Cities, Desolation, and Hidden Village A tips system has been added to the loading screens and death screen Added a number of new Enduring items, these items will persist through death and unit changes Gust of Wind You are immune to ranged damage while charging and dodging, and you can charge slightly further. Power Absorption Automatically dispels one negative effect per minute and restores some mana when doing so. Shield of Wisdom On use, it drains all remaining mana and prevents mana regeneration. In exchange, it shields you for damage based on the amount of mana drained for up to 30 seconds. Trinket of Restoration Heals all nearby allies and increases their armor for a short period. If a second trinket is used, it will not heal nearby allies if they still have the armor buff. Savior s Valor Can be used to cast recall on yourself (with a cool down on damage) - Will cancel if taking damage while recall is in progress. Token of Life May be used after death to revive yourself. Ammo pack/ammo sachel and mana stone/mana crystal are now flagged as enduring items and will not be dropped on death New unit Maliken. Maliken is obtained by the following steps. 1. Purchase a Brain of Maliken, Lungs of Maliken, and Heart of Maliken 2. Purchase the Soul of Maliken 3. Activate Soul of Maliken, at the cost of 10 souls. You will then transform into Maliken on the field at any location. Note that many of maliken s skills are blade modes. They are not a one time cast but rather a passive effect that does not turn off until the skill is manually cancelled or another blade mode is activated. Maliken s skills are 1. Blade of Damnation. This sword is unblockable in melee combat. Instead of an interrupt move, maliken throws his sword. Interrupt or right click a second time to teleport to it. The block button is a defensive maneuver that will knock back enemies around maliken. 2. Blade of Flames - applies a fire damage over time to a target. This effect stacks with each melee hit 3. Blade of Lightning - applies a lightning effect to maliken s sword. Each successful melee hit will result in a lightning bolt that bounces around between maliken s enemies, decreasing in damage with each bounce. 4. Blade of Wind - Each melee attack stirs up a gust of wind, protecting maliken from ranged attacks.5. Blade of Demonic Healing - each successful melee hit will heal maliken s nearby allies for an amount based off the damage caused. 6. Blade Frenzy - Maliken goes into a blade frenzy. This is an area of effect attack that lasts a short while and has different effects based on which of the above blade modes are active Maliken s spawn event spawns him with very high armor for 30 seconds, and he gets the benefit of maliken items when receiving souls. He can be buffed, debuffed and healed. However, he cannot be resurrected or recalled, and Riposte has no effect on him. He is also unstunnable. New unit Hunter. This unit replaces the Summoner. His skills are 2. Glide - This skill shoots the hunter forward in a line, damaging any in his path. This ability costs stamina instead of mana and will apply the Frenzy and Venomous effect. 3. Wing Spin - This skill damages and knocks back all nearby enemies. 4. Frenzy - Similar to Maliken s blade modes, this applies a passive effect to all melee attacks that leeches stamina from enemy players. 5. Venomous - This is a passive effect that applies a poison debuff to all melee attacks. Only one of Venomous and Frenzy can be active at a time. 6. Sleep - Puts the Hunter to sleep for a short duration, making him immune to ranged damage and regenerating life at a rapid rate. 7. Sentry - Places a sentry bat to act as a scout at the target location for a limited time. Modding Added "SkillCategory", "SkillCategoryCooldown", "SpellCategory" and "SpellCategoryCooldown" settings to all skills and spells If a unit uses a skill/spell and another one of their skills/spells matches it s category, it will be put into cooldown for CategoryCooldown milliseconds Added "GetPrereqDetails( example_prerequisite );" UI_CMD that will return a human-friendly prerequisite string. Prerequisites can now use an "or" operator. For example, consumable_tokenoflife_prerequisite "building_monastery or building_sanctuary" VERSION 1.4.8.1 Fixed missing "Steam.dll" error VERSION 1.4.8 BALANCE All structures now have a minimum armor value. Attacking the structure will not cause its armor to degrade past its minimum armor setting. Strongholds and Lairs have a minimum armor setting of .3 Main base structures have a minimum armor setting of .2 Towers and garrisons have their minimum armor setting at 0 The beast static charge spire has had its range increased to 900 to match the cannon tower Spawn portals have had their duration reduced to 90 seconds, health reduced to 300, and will not die when the officer who placed it dies. This is to encourage more strategic placement of spawn portals and encourage their protection Sacrifice will now cause the player to move at 85% movement speed, down from 90% Imp damage reduced to 30-38 from 35-42 Revenant s ranged attack damage increased to 60-65 from 50-58 Revenant s quick attack damage increased slightly Devourer soul cost increased to 9 Steambuchet s secondary ranged attack has had its range increased to match its primary attack Decreased range of tempest s meteor slightly Ranged Siege can no longer aim past map blockers, which is on most mountains Conjurer health reduced from 390 to 370 Summoner melee attack damage increased slightly FIXES Fixed an issue that was causing commander centurion armor to sometimes be out of range when zoomed out Fixed an issue that was causing voice commands to stop working after disconnecting from a server Fixed an issue allowing commanders to cast spells on enemy players through the fog of war Fixed an issue allowing commanders to select enemy players and structures through the fog of war Fixed "extended" mouse buttons, they will now work as intended when bound to an action Spectators now properly spawn in the middle of a map rather than in the corner There is now a 5 second delay on the ability to ping the minimap Fixed various glsl shaders Fixed skybox seams on gl2 renderer Fixed gl2 renderer shadow settings not being properly applied without a restart Maps Morning has been re-worked. The hell shrine is now between the two bases and there is a gold mine in the north. The walls have been moved further south and stronghold/lair moved slightly north. VERSION 1.4.5 to 1.4.7 Fixes Fixed an issue that was preventing some users from passing authorization Fixed several issues that prevented some users from being able to update or login VERSION 1.4.4 Fix a major exploit with ammo depot/mana fountain VERSION 1.4.3 BALANCE Spawn portal experience value on kill from 50 to 150 Max health for spawn portals from 300 to 1200 Cooldown time on portals from 30 seconds to 60 seconds Spawn portals can now be used multiple times FIXES Fixed some issues with pathing Fixed some server and client crashes Interrupt will no longer damage gadgets or structures Siege no longer recieves a camera kick when being attacked Fixed some PNG format clan icons not loading properly Fixed issues with white unit portraits, messed up health bars and units named "NAME" Fixed all known issues caused by hosting a local server and then connecting to an online server Fixed issues with Revenant and Devourer strong attack, they have now been re-enabled ADDITIONS/CHANGES Promotional codes can now be entered during in-game account creation Map rotation system has been changed, it now plays maps in a linear order, the "weight" has been changed to a percent chance a map will be played (0.75 means 25 percent chance it will skip to the next map in the lineup) VERSION 1.4.2 BALANCE Steambuchet and battering ram turn speeds increased. They should feel a bit more maneuverable now Battering ram s flames ability no longer freeze the battering ram in place for their duration Behemoth s shockwave mana cost decreased from 75 to 60 Behemoth s stomp mana cost decreased from 125 to 90 Behemoth s trunk slam mana cost decreased from 75 to 60 Tempest meteor now properly deals splash damage rather than full damage to all entities in the splash radius Devourer s vomit ability impacts a much wider radius, making it easier to hit opponents with Consume corpse does not make the devourer grow quite as big (maximum 60% size, down from 75%) Decay no longer harms the devourer. Mana cost per second increased from 4 to 7 Moderately decreased overall exp earned from attacking structures. It s still more rewarding to attack a structure over attacking a player in terms of experience. Shield generators now stop tempest s meteor MAP CHANGES Grimm s wall on morning had its HP reverted back to 8000 for now. This will help with ranged siege attacking from behind the walls. A more permanent fix is in the works, at which time we will increase the wall health again. FIXES/IMPROVEMENTS Devourer unit can no longer pick up items from NPCs More path finding improvements Fixed the "donate all" button on the loadout screen Made it easier to target corpses as the devourer after leveling up in size a few times OpenGL renderer Fixed volume texture mipmap issues VERSION 1.4.1 BALANCE Reduced tempest and steambuchet range Increased the maximum range on interrupt from 100 to 135 Increased duration of stun effects on being blocked or interrupted from 1 second to 1.4 seconds Spawn portal ability now has a 3 second cool down on damage, down from 5 seconds Spawn portal ability general cool down reduced from 75 seconds to 30 seconds Total experience earned for destroying a stronghold or lair reduced to 1250 from 2000 Behemoth, battering ram, and malphas now have attributes applied to them Strength attribute now increased damage by 2.5% per point Agility attribute now increased 3.5% per point, up from 3% Stamina sprint cost down from 12 to 11 Imp s gun mana cost increased from 13 to 15 per shot Imp s gun damage decreased from 40-48 to 35-42 Ravager s damage decreased from 9-10.5 to 8-9 Demo charge size increased by 25%, sight range decreased to 200 from 1000 Steam turret hit points decreased to 350 from 500 Venus plant hit points decreased to 400 from 500 Builder s hitpoints increased from 350 to 375 Conjurer s venomous spore weapon now has 6 projectiles instead of 12. The damage of each projectile has effectively been doubled, but the weapon now requires a more accuracy to hit with. Venomous spore damage increased to 65-80 from 62-75 MAP CHANGES Maximum players on morning reduced to 20 from 24 Fixed some areas on crossroads that were allowing commanders to place unreachable towers Moved human base gold mine on morning closer to the stronghold to put it in the buildable radius Added a death animation to Grimm s wall on morning, increased Grimm s wall s health Gold mine extraction rates on morning increased Added Devourer to practice and duel arena ADDITIONS Enabled all loading screens, removed FCP #1 announcement Added two new tools to the editor for working with textures, controlled by the CTRL and ALT keys Added color tints that display when blocked or interrupted When sudden death mode is activated, it will be displayed in the upkeep section of the interface Attribute screen now pops up again when you have points to spend Made it easier for commanders to see the edge of maps Commanders can zoom out further Players will now be given the option of having their stats recorded or not when they first join a server FIXES/IMPROVEMENTS Some path finding improvements (more to come) Fixed a minor bug in VoIP causing some console spam Fixed a bug that was preventing some of the animation based effects and sounds from precaching properly. This was causing some hitching, expect some performance improvements Removed the extra 30 seconds that were added to commander election time if leaving warmup mode Voice tips precache properly Fixed several crashes Unofficial servers now highlight correctly when selected Added spawn queue message to the loadout screen. This will display when the teams are unbalanced and the spawn queue is in effect Your player SF now displays properly in the loadout screen Added an experience bar in the loadout screen Fixed strength tool tip, it no longer mentions attack speed Changing resolution no longer requires a full reload of all interfaces, it simply resizes them to the proper size Fixed issue with the game browser on lower resolutions that would hide player level size of clan icons lowered to 24x24 from 32x32 Music is now properly precached Fixed an issue that was causing persistent vault icons to not always show up properly Fixed a crash in the editor related to cloning entities Commander Reveal spell can now be placed within blocked area Fixed a bug that would sometimes allow a user to join a full server Fixed an issue where voice commands wouldn t show up after disconnecting/reconnecting LINUX SPECIFIC XRandR is no longer required Fix problems when window manager gives game different sized window than requested Sound drivers list in options menu will now update after changing the sound output system FREE CONTENT UPDATE (VERSION 1.4) ADDITIONS Added two new maps, lostvalley and morning Added Voice over IP for commanders. The "\" key is used to broadcast by default Added armor level progression. At levels 4, 8, and 12 your character will receive new armor Added a new "aiming mode" for Steambuchet and Tempest. Use your "Interrupt" button to switch to it Added a clan system, complete with clan reservation for clan matches on select servers. Check out www.savage2clans.com for details Added a voice tip system. This system plays audio messages for each new game element you encounter. This can be disabled in the options Clan icons show up in game Added an Unofficial server list for player hosted servers Added automatic map download if you connect to a server hosting a map that you don t have New loadout screen and hellshrine screen Reconstructed the tutorial. It is now much more concise and offers a commander practice mode Added the Devourer unit, a hellbourne unit costing 7 souls Corpses now fade out slowly for the last 3 seconds of their lifetime Added some terrain rendering optimizations Players now always go to the spawn screen, even if only one spawn is available Added a "Return to Loadout" button to the spawn screen A notification is now displayed when your team has no commander A linux client of Savage 2 is now available Clan icons will now show in the score screens NEW COMBAT SYSTEM Stuns have been re-worked to no longer freeze the player. Abilities and attacks are disabled but the player can still move Stuns times were all generally reduced Blocking an opponent will cause 60 damage to the attacker, as well as reducing their armor by 35% and movement speed by 20% for one second You can block multiple opponents (your block will not lower when it is hit) Block takes 0.075 seconds to go into effect after hitting the block button, and can be held for a maximum of 5 seconds After releasing the block key, it takes 0.175 seconds to fully disengage Interrupt does no damage to opponents who are not blocking Interrupt deals 75 damage to opponents who are blocking, does 75 damage, and reduces movement speed by 20% for 1 second. Costs 22 stamina to execute Strafespeed reduced to 86% of base movement speed Quick attacking causes a 20% decrease in movement speed briefly, your movement speed returns to normal over .75 seconds All quick attack damage and range increased by approximately 10% Most ranged weapons had an approximate 15% increase in damage The angles on block and interrupt were significantly widened, it should be much easier to block and interrupt opponents who are in front of you FIXES/IMPROVEMENTS Pathing code re-worked. Pets and npcs should path more efficiently around players and objects in the world. An icon will now display when certain skills are active (devourer s decay, polymorph, healingward, manaward, cheetah) Fixed crashes when hosting multiple local games in a row Fixed memory corruption due to some new pathing code Fixed several potential crashes Duel arena is once again functional Fixed an issue with pushback effects pushing players in the wrong direction Fixed an issue with how NPCs aggro off of damage Fixed an issue allowing players to view scores in the lobby Fixed an issue where spawn trigger and NPC setting definition boxes would go below the bottom of the screen in the editor Fixed an issue causing snapcasted spells to not properly check range Fixed a bug with quick attack causing it to ignore damage bonuses Fixed Revenant s melee impact time Fixed an issue causing the mouse wheel to continue scrolling through abilities when dead Fixed an issue where melee weapons would disappear when a skill is selected Fixed mouse cursor disappearing while placing buildings as a commander Fixed mana incorrectly regenerating while polymorph was active Fixed Heal Pet being able to target siege Fixed a bug where weapon sounds would appear "behind" you on surround sound systems while looking up Fixed several editor crashes (Texturing bug still being elusive...) Added a fence and some more blockers to the bridge on Eden, to prevent falling in the water BALANCE CHANGES/ADJUSTMENTS Players can no longer take command if they have loadout time remaining Leaving command now causes a loadout time of 25 seconds The build ability of builders and conjurers is now entirely disabled if a commander is present Increased Engineer s stamina from 125 to 150 Officer aura stamina regeneration boost reduced Savage s Morale stamina regen boost reduced Jump attack no longer stuns blockers/interrupters, it simply does damage Builder s Rifle damage reduced slightly Savage s Ravager ammo reduced slightly Imp s projetile speed increased slightly Holybolt now does less damage against Hellbourne Jump attack no longer restores stamina on a successful hit Enrage and Rage now give a 25% melee damage increase instead of attack speed increase, 50% armor reduction Reduced price of hellshrine to 7500 Move speed debuff on conjurer s Venomous Spore now decreased movement speed by 10% instead of 20% Conjurer s roots no longer root human siege All tower costs reduced Strata and arrow tower increase in HP and armor, increased attack speed Venus plant now "builds" twice as fast. It should start firing quicker, similar to steam turret Commander spell reveal had its cool down increased from 30 seconds to 60 seconds Commander can no longer speed boost human siege The builder now uses the shotgun as his primary weapon. Armory needed to unlock his rifle Builder Shotgun ammo reduced from 25 to 20, damage increased slightly, range decreased slightly Builder Rifle now has 25 ammo, down from 30 Tempest s push back ability has a wider angle, should be a bit easier to use Tempest etheral will now allow the tempest to move at half speed. Etheral form is now dispellable by commanders. Scout s crossbow has faster attack speed, slightly more damage, and a slightly faster projectile Scout marksman bow has less attack time and less cool down time. This should increase its rate of fire Shapeshifter s lightning gun mana cost decreased from 50 to 35 Conjurer s entangle trap lasts 2.5 seconds, down from 3 seconds Conjurer s entangle trap had its affect radius decreased from 200 to 150 Venom spores speed reduction down from 10% to 7.5%, more venom pellets in the shot, wider spread to the shot, shorter range overall Gold and exp awarded for killing the bearloth and imp has been drastically reduced Cheetah form now requires a nexus Bearloth s melee attack speed from 1.3 seconds to 1 second. Damage slightly decreased Behemoth s main melee attack now hits at 30 degree arc, increased from 10 degrees Behemoth s Trunk Slam and Shockwave had mana cost decreased and damage increased Mana cost on behemoth s stomp ability was increased Tempest s range with meteor was increased Streambuchet s range on both attacks were increased All siege now cost 750 gold reworked all item costs. Generally everything is cheaper, except for the health shrine which had its cost increased to 200 from 175 Removed the freeze effect on predator s enrage ability to make it more useful in combat Decreased worker movement speed and increased stamina pool Tempest stamina lowered to 150 Strength no longer has an effect on attack speed Modified attribute point costs Increased observer movement speed Players no longer gain experience for using their own ammo demo or mana fountain Revenant weakened slightly, soul cost from 7 to 4 Entangling Roots is now removed by damage. Removed damage over time from conjurer spores but buffed their damage to compensate. Shield generator now gives experience based off of amount of damage blocked, instead of number of projectiles Shield generator no longer recieves experience from NPC attacks
https://w.atwiki.jp/genz/pages/619.html
アイドレスSystem4流用可能部品 無名騎士藩国産、流用可能な部品+威信点 各ページ内の注意点を守ってお使いください。 各ページにデータはありますが「文殊が最新」となります。ご注意ください 流用の際はBBSまで報告をお願いします。 流用実績については文殊側に記載しますので、文殊で最新データを参照するよう構成ください。 アイドレス名 文殊 RD 評価 流用 威信点 備考 生産工場 http //maki.wanwan-empire.net/group_viewer?id=1150 62 10 6 372 文殊登録済 生産工場(7型) http //maki.wanwan-empire.net/group_viewer?id=1219 20 7 9 180 文殊登録済 屋台(食品営業) http //maki.wanwan-empire.net/group_viewer?id=1242 5 3 0 0 文殊登録済 公衆衛生 http //maki.wanwan-empire.net/group_viewer?id=11381 4 3 1 4 文殊登録済 猫耳(装着アイテム) http //maki.wanwan-empire.net/group_viewer?id=11399 7 4 0 0 文殊登録済 I=D用白兵戦装備 http //maki.wanwan-empire.net/group_viewer?id=11408 11 5 0 0 文殊登録済 I=D用砲戦装備 http //maki.wanwan-empire.net/group_viewer?id=11420 12 6 0 0 文殊登録済 整備士(職業) http //maki.wanwan-empire.net/group_viewer?id=1268 18 7 6 108 文殊登録済 チューニングマスター(職業) http //maki.wanwan-empire.net/group_viewer?id=1301 39 9 1 39 文殊登録済 名整備士(職業) http //maki.wanwan-empire.net/group_viewer?id=1289 28 8 1 28 文殊登録済 恩寵の短剣 http //maki.wanwan-empire.net/group_viewer?id=1323 7 4 4 28 文殊登録済 通信・電話会社 http //maki.wanwan-empire.net/group_viewer?id=11246 22 7 7 154 文殊登録済 整備士用携行工具 http //maki.wanwan-empire.net/group_viewer?id=10930 12 6 3 36 文殊登録済 絵描き(職業) http //maki.wanwan-empire.net/group_viewer?id=10944 14 6 4 56 文殊登録済 絵描き用具一式 http //maki.wanwan-empire.net/group_viewer?id=10961 9 5 2 18 文殊登録済 コンベンションセンター http //maki.wanwan-empire.net/group_viewer?id=74739 28 9 0 0 FEG様の「テロ対策」含みます。文殊登録済 商工会館 http //maki.wanwan-empire.net/group_viewer?id=1359 12 6 0 0 文殊登録済 パイロット(共有版) http //maki.wanwan-empire.net/group_viewer?id=1373 13 6 2 26 文殊登録済 名パイロット(共有版) http //maki.wanwan-empire.net/group_viewer?id=1389 27 8 9 243 文殊登録済 鉄道事業(共有版) http //maki.wanwan-empire.net/group_viewer?id=11298 37 8 1 37 文殊登録済 藩立学校(共通版) http //maki.wanwan-empire.net/group_viewer?id=11341 30 8 0 0 文殊登録済 初等部 3 2 0 0 中等部 3 2 0 0 高等部 3 2 0 0 大学 2 1 0 0 大学の学部 2 1 0 0 恩寵の時計 http //maki.wanwan-empire.net/group_viewer?id=1315 6 4 3 18 文殊登録済 格好いい拳銃 http //maki.wanwan-empire.net/group_viewer?id=1344 10 5 0 0 文殊登録済 精米スタンド(施設) http //maki.wanwan-empire.net/group_viewer?id=11377 3 2 0 0 文殊登録済 模型製作(趣味) http //maki.wanwan-empire.net/group_viewer?id=40805 7 4 1 7 文殊登録済 スーパー銭湯(施設) http //maki.wanwan-empire.net/group_viewer?id=75109 7 4 0 0 文殊登録済 ホームセンター http //maki.wanwan-empire.net/group_viewer?id=30868 7 4 0 0 文殊登録済 海底資源の探査と採掘(共有版) http //maki.wanwan-empire.net/group_viewer?id=31083 19 7 0 0 文殊登録済、高物理資源① 地上資源の調査と採掘(共有版) http //maki.wanwan-empire.net/group_viewer?id=31227 15 6 1 15 文殊登録済、高物理資源② 資源抽出・精製プラント http //maki.wanwan-empire.net/group_viewer?id=12106 9 5 1 9 文殊登録済、高物理資源③ 産業廃棄物処理・リサイクル http //maki.wanwan-empire.net/group_viewer?id=12131 4 3 1 4 文殊登録済、高物理資源④ 資源採掘時の公害・安全対策 http //maki.wanwan-empire.net/group_viewer?id=12144 10 5 1 10 文殊登録済、高物理資源⑤ 高物理資源採掘(海底+地上) http //maki.wanwan-empire.net/group_viewer?id=54619 53 9 1 53 文殊登録済、高物理資源①~⑤のセット 無線通信技術 http //maki.wanwan-empire.net/group_viewer?id=75611 6 4 0 0 文殊登録済 TV局 http //maki.wanwan-empire.net/group_viewer?id=75610 17 6 4 68 文殊登録済 ラジオ局 http //maki.wanwan-empire.net/group_viewer?id=78290 29 8 3 87 文殊登録済 流用合計 1600 ※170925時点 合同製作・、流用可能な部品 各ページ内の注意点を守ってお使いください。 流用の際はBBSまで報告をお願いします。流用実績記載の後に御使用になれます。 アイドレス名 RD 評価 流用 威信点 備考 食育 14 6 1 14 チーム医療 6 4 1 6 文殊登録済…威信点は中核病院に含まれます 中核病院の概要 5 3 0 0 文殊登録済…威信点は中核病院に含まれます 猫野和錆作、流用可能な部品 こちらの流用報告は http //nekowasa.at.webry.info/201708/article_22.html までお願いします。 アイドレス名 文殊 RD 評価 流用 威信点 備考 二次医療機関配備設備 http //maki.wanwan-empire.net/group_viewer?id=11780 15 6 0 120 救急医療設備 http //maki.wanwan-empire.net/group_viewer?id=11222 8 5 0 0 ポケット・ピケ http //maki.wanwan-empire.net/group_viewer?id=11231 12 6 10 120 医師の往診鞄 http //maki.wanwan-empire.net/group_viewer?id=29848 7 4 0 0 帝国軍歩兵 http //maki.wanwan-empire.net/group_viewer?id=11272 19 7 8 152 帝国歩兵一般装備 http //maki.wanwan-empire.net/group_viewer?id=11536 11 5 8 88 ヘビイチゴのタルト http //maki.wanwan-empire.net/group_viewer?id=11549 6 4 0 0 まず過ぎるポーション http //maki.wanwan-empire.net/group_viewer?id=11558 8 5 10 80 一般医携行装備 http //maki.wanwan-empire.net/group_viewer?id=11568 10 5 6 60 医師(現代版)(職業) http //maki.wanwan-empire.net/group_viewer?id=11579 17 6 11 187 名医(医師を内包) http //maki.wanwan-empire.net/group_viewer?id=11607 28 8 6 168 医学者(医師、名医を内包) http //maki.wanwan-empire.net/group_viewer?id=11642 38 8 1 38 カトラス http //maki.wanwan-empire.net/group_viewer?id=11688 10 5 3 30 クローン医療技術者 http //maki.wanwan-empire.net/group_viewer?id=11702 10 5 1 10 三次医療に使用される装置達 http //maki.wanwan-empire.net/group_viewer?id=11716 19 7 0 0 最先端医療病院 http //maki.wanwan-empire.net/group_viewer?id=11739 65 10 0 0 一次救命処置(技術) http //maki.wanwan-empire.net/group_viewer?id=11821 12 6 5 60 二次救命処置(技術) http //maki.wanwan-empire.net/group_viewer?id=11835 17 6 0 0 新米お父さん http //maki.wanwan-empire.net/group_viewer?id=11857 18 7 0 0 楽しい独身生活 http //maki.wanwan-empire.net/group_viewer?id=73720 11 5 0 0 家事用具セット http //maki.wanwan-empire.net/group_viewer?id=75883 10 5 1 10 社会人の心得 http //maki.wanwan-empire.net/group_viewer?id=74311 10 5 0 0 自由医師団T21 http //frogwell.fam.cx/idress4/groupviewer?id=117531 85 10 25 2125 国境なき孤児院(施設) http //maki.wanwan-empire.net/group_viewer?id=73805 59 10 25 1475 年金保険グループ http //frogwell.fam.cx/idress4/groupviewer?id=75813 64 10 25 1600 医師団の健康保険グループ http //frogwell.fam.cx/idress4/groupviewer?id=112170 51 9 25 辞退 国境なき救急救命医T21 http //frogwell.fam.cx/idress4/groupviewer?id=117758 68 10 1 68 医師団の救急看護師 http //frogwell.fam.cx/idress4/groupviewer?id=108587 64 10 0 0 - - 6391